DScraft is homebrew developer Smealum's adaptation of the popular Minecraft game. This here is the FAT 230811 version.
map streaming fixed *again*; now it won't get "locked" if you're too close to the edge.
fixed the bug which made some cube faces disappear after saving; however, that's only for stuff saved from now on, so old maps which were affected with this bug will have to be fixed manually. (so if you had that bug, just place a block in front of the invisible face and remove it !)
player position is now saved to the map file (so you start back where you left the game off)
somewhat fixed the cursor; still a bit buggy but much better than it used to be
it's now possible to make time pass by faster by touching the clock
fixed the compass
fixed mapGen for sizes that aren't 256, 512, 1024 etc. you do have to feed it even numbers though
fixed the saving problem for FAT32 cards formatted for 512byte clusters
fixed the bug that prevented water from spreading correctly after being loaded.
new website logo, courtesy of sir Lobo !
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Mario Bros Demo Mario Bros Demo
Arguru has released, and updated to v2.0, a Mario Bros. demo for 2.6 firmware PSP's using the Fanjita's GTA Exploit Developers Package.
Nice 24bit ripped sprites.
Skinnable sprites bmp.
256 random generated levels.
4 different enemies.
Flip/Kick enemy mario bros style.
48 Hour Pong (Updated) for Firmware 1.0 48 Hour Pong (Updated) for Firmware 1.0
Developers, like all of us, do tend to get itchy when something just won't work right, or something has to look better than it should in the current 'brew they're working on. We won't blame Insomniac197 for coming up with one update after another so quickly
Doodle Jump PSP Doodle Jump PSP
The homebrew coders from the Cheytac Team has released a new version of Doodle Jump PSP, a port of the hit iPhone platformer for Sony's handheld
PSPirates for PSP 1.5 Mexicansnake, in conjunction with Deanaw22, has released a button-masher type game named PSPirates (written in LUA) with the aim of the game being to destroy the other boat first
EarthShakerDS Today we have a very cool update from Nintendo DS developer ant512 who has released an updated version of EarthShakerDS
Pimp my Pong (June 17 2008) Thanks to a code that Captain_Hero sifted from the early Wiimote Demo source, the homebrew developer grafted rumble feedback plus Wii remote control to an old arcade classic
Ghost In The Matrix Ghost In The Matrix
Ghost in the Matrix game for the PSP, version 0.2. The aim is controling the ghost (in yellow color) to survive in the matrix. The agents will try to hit you. If you dodge a agent sucessful, you scored. However, there are two kind of agents. The white agents take your health. The green agents heal you but "summon" more agents
Blocks Demo Developer matt made one of the "blocks are falling from the sky arrange them now or else" type of games of the weekend
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