Added pge.exit() to explicitely exit at any time.
Fixed pge.texture.draw() to only allow the correct number of parameters to be passed (reported by #Gianni#).
Added pge.texture.swizzle() to swizzle a texture.
Added pge.texture.unswizzle() to unswizzle a texture.
Added an optional parameter to pge.texture.load() and pge.texture.loadmemory() to specify whether to swizzle the texture on load.
Added pge.texture.pixel() to get or set the color value of a pixel within a texture.
Added an error check to pge.file.read(), returns nil if nothing could be read.
Added an error check to pge.file.readnum(), returns nil if the number could not be read.
Added a return value to pge.file.write(), returns the number of bytes written.
Fixed pge.mp3.loadmemory() which incorrectly checked for two parameters to be passed when it only requires one (reported by TheUnderminer).
Added pge.math.deg() to convert radians to degrees.
Added pge.math.rad() to convert degrees to radians.
Moved the socket functions to pge.net.socket.function() to give a layer of separation.
Moved the socketset functions to pge.net.socketset.functio n() to give a layer of separation.
Added an optional parameter to pge.net.socket.receive(), to specify how many bytes to receive.
Fixed pge.texture.save() to unswizzle the texture before saving, then re-swizzle if needed.
Copy the 'pgelua' folder to PSP/GAMEXXX/ (or PSP/GAME/ if your kernel is set to 3xx/4xx in the recovery menu).
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
PSP LUA Software Studio After engaging in some friendly competition with Re_AnimAte, which was about who would create the better PSP Game Maker, PSP homebrew developer -Maniac- is back with another creation - the PSP Lua Software Studio
libwiisprite 0.2.0 Those of you who've been trying out Chaosteil's and Feesh!'s Wii homebrew sprite library might find it useful to know that the latest release of libwiisprite packs in a lot of substantial features
Woopsi Great news to users of Ant512's GUI Development Library! Woopsi v0
WoopsiGfx WoopsiGFX is ant512's DS homebrew 2D graphics library, "derived from the Woopsi GUI framework, which he began last year
Revolution Engine Revolution Engine is the very First homebrew 3D Game Engine for Wii
LuaDevKit R2 final LuaDevKit R2 final
When PSP homebrew developer Glynnder released LuaDevKit R2 (final beta) a few days ago, a major bug was soon detected that prevented the application from working properly.
In case you're wondering how goes the repairs so far, we're happy to report that Glynnder dropped by the QJ.Net forums earlier to say that the major bug has been removed
NightFox's Lib Here's the latest version of NightFox's Lib, a feature-packed library that aims to help aspiring DS developers to create homebrewed games and applications