Thanks to the work of Wii developer antibyte today we have version 1.0.2 of Wire3D.A Wire stands for (Wii Independent 3D Rendering Engine) and is a developer tool to use the framework / library / 3D engine designed to develop games / applications for the Nintendo Wii.A The full changelog is listed below.A
Changelog v 1.0.2
draw call batching of static and dynamic geometry
VertexBuffer uses 32bit color (instead of 4 floats) now, so no more conversion at Bind() time. Note: Although interface changed, there are no changes for the user due to implicit conversion operators to/from ColorRGB(A).
IndexBuffer only uses 16bit indices, as Wii does not support 32bit indices anyways. Note: Interface only changed on IndexBuffer::GetData(), if you are accessing index buffers via operator there are no changes necessary.
(PC) fixed renderer statistics bug when ResetDevice()/DestroyAll() was issued.
(PC) fixed NVIDIA PerfHUD getting stalled when pressing a key.
(Wii) fixed anisotropic texture filtering
leaking vertex data fixed
support for "Static" flagged transformations
fixed missing Spotlight parameters
freetype2 font engine added
updated Sample3, Sample10 and Demo to showcase new features"
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
PSP LUA Software Studio After engaging in some friendly competition with Re_AnimAte, which was about who would create the better PSP Game Maker, PSP homebrew developer -Maniac- is back with another creation - the PSP Lua Software Studio
LuaStation Homebrew developer gogy has an early Christmas present for all Sony PlayStation Portable Lua coders who want to do their work on the go
Visual Application With the release of the Nanodesktop update that provides compatibility with custom firmwares and the PSP Slim, homebrew developer Andrea Badiali (a
The Hitmen have just released PSP Inside v0.9p. PSPInside is an advanced program that will allow disassembly of various parts of the PSP's programming including the ENTIRE memory
CTF gameboot from MS Have you been converting your themes for Sony's PSP just so you can add various gameboots you wanted to use? Well, there might be couple of themes of the same nature out there, but there's a big chance that you guys might not like them
LuaPlayer HM Homemister has updated his LuaPlayer HM application, bumping it up to version 2
Nanodesktop GraphDemo01 rev. B Nanodesktop GraphDemo01 rev. B
When we last heard from Pegasus2000, he was busy working on Nanodesktop v0.3.8 - that's the one with the super-resolution algorithm. Turns out he was too busy working on it that he's actually hit overdrive with features. It's getting such a huge update that the next version of Nanodesktop will skip v0.3.8 and v0.3
Minimalist PSPSDK for Windows Minimalist PSPSDK for Windows
With this SDK you are able to code your own applications for the amazing
device that is the Sony PlayStation Portable. If you finished the installation
and you are reading this document you are ready to code.
Pick the code examples from the psp/sdk/samples directory and investigate
With this update it's possible to print a string with characters that are stored in different font files. I.e. you can mix latin, japanese, chinese, korean and symbol characters as you like. This is done by setting an alternative font with intraFontSetAltFont(). The alternative font is used in case the main font does not contain a certain glyph
Comments on Wire3D:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Wire3D supports it