This is a day of firsts for French developer, benja32. Not only is this post his first post at our forum in QJ, LUA coded PSP Racer 0.01 Beta Version is also his first homebrew.
I wrote quite a few racing hombrews like dalejrrocks' Cargame v0.2 and sousanator's Speed & Pass v.1, but this game wins, hands down, when it comes to aesthetics. The sleek shiny car on the intro screen may not exactly be the car you're going to drive in the game, but it sure is nice to look at.
Currently, you can choose from seven lovely luxury cars to be your vehicle. The graphics on these are beautifully done. The details, highlights, even the gloss on the finish is on the right spot.
PSP Racer 001
Since this is the first release for this game, it's more of a showcase than an actual playable game. What you can do starts with picking a car and ends with driving it on a long strip of road. Although, one thing that I dond't like about the directional controls is that when you'd want to switch lanes, instead of just vertically going up or down, the car faces that direction and you'd have to make another press on the directional buttons to keep it on he right track. I think in the long run it would make dodging the still non-existent "enemy" cars easier.
Switching LanesSwitching Lanes Not
In his to-do list, benja32 listed three things: Add "enemy" cars, add music and add different decorations. I would also like to see a scoring and high-score system in there and a difficulty levels one of these days.
Overall I think that this is a very pretty game, that has potential if coded the right way. Download the game via the link below the article and head on to the forums to give your suggestions for benja32.
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X-Moto v0.2 Changelog:* fix compilation with latest SDK* reduce physics iterations to speed up the game* button to enable fps and ugly modeReadme included in download
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