Homebrew coder Pate has released a new version of DSx86, a feature-pack DOS emulator for the Nintendo DS.
New IRQ handling using self-modifying code, which makes the whole emulator about 8% faster than before. More info in my previous blog post.
Keyboard handling changed to support extended key codes. This will allow the mapping of some new keys like the right control key to an NDS button. Again more info in my previous blog post.
Screen update mode "Direct" was removed. It was only used in the MCGA mode, and it only speeded up certain games (Wing Commander series, mostly) by a small amount. Having that mode around meant I had to write double code for all MCGA/VGA graphics memory and BIOS operations, so now I finally got fed up with doing that.
AdLib emulation changed from effective 13-bit waveforms to 15-bit waveforms (and full 16-bit with rhythm instruments), which means that AdLib audio now has quadruple volume.
Fixed the BLASTER environment variable to state the SB type as T3 (SB 2.0) instead of T4 (SB Pro 2.0), as only mono audio is supported. Some games (Hocus Pocus, for example) attempted to use stereo FM sound when the type was T4, resulting in no AdLib audio.
Graphics problems in Gods are fixed.
Some new EGA opcodes added.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
DSx86 0.25 and DS2x86 0.04 A pair of updates from homebrew dev Pate for you today as he releases new version of his DOS emulator for the Nintendo DS, DSx86 and DS2x86 (a new version of DSx86 for the SuperCard DSTwo flash cart)
DSx86 Developer's note:
This version has a lot of minor fixes and improvements
ScummVM DS AgentQ and the rest of the ScummVM DS team have announced that version 0