Here's the latest build ofA JPCSP, the ever improving Java-based PlayStation Portable emulator for PC.
Reversed, tested and confirmed the meaning of flag 0x8000 for VplManager and sceHeap and flag 0x200 for VplManager:
Based on PSP tests, flag 0x8000 causes the memory area in question (heap or VPL) to attempt an auto extend when the user attempts to allocate memory outside it's boundaries;
The recently discovered VPL flag 0x200 allows threads yielding small blocks of memory to bypass the waiting queue. Tests with varying sizes revealed no special criteria in which thread gets chosen, but there might be a size threshold, since some threads holding memory blocks just a few KB smaller (around 5KB) than the thread in the waiting queue were immediately ignored.
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IvEr PSP From cobra77380:Hello everyone, I finally finished the version 2
Psix This download contains the source code to psix - v1
The JPCSP Team has released a new version of their Java-based PlayStation Portable emulator for Windows, JPCSP.
version 0.6 r2100:
Reworked anti-aliasing support and screen resolution management.
Improved module state handling in ModuleMgrForUser.
Corrected some typos.
D Pspemu r301 D Pspemu r301
From homebrew developer soywiz comes a new version of D Pspemu, a "multithreaded PSP emulator developed with a TDD approach for PC made in D programming language."
This emulator born as a proof of concept of an emulator made in D.
Now it's getting more and more compatible with homebrew, and gaining in features and speed
Ultimate Lua Shell PSP homebrew developer Bob Hoil has apparently been working overtime, as the coder dropped by the QJ
fMSX-PSP Uberjack has released a new version of fMSX-PSP, his Microsoft MSX computer architecture emulator
The JPCSP Team has released a new build of their Java-based PlayStation Portable emulator for Windows, JPCSP.
version 0.6 r2110:
sceMpeg: trying to fix the ending of the Mpeg movie when the audio ends before the video.
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