Elvis hasn't left the building yet, the fat lady hasn't sung either, and NJ's apparently not through with MVSPSP, or so Jungle-Cat tells us. Although this is just a minor bug fix, and it only gets bumped up to v1.51, and he still says it's a "final release"; the dev is still quite concerned for his creation. Quite enough to update the last final release. Here's what NJ has to say (or how Google translates it):
Because it seems that mslug4 does not operate normally it corrected. Because the memcard folder was not drawn up automatically, it corrected. At the time of DEBUG BIOS use it corrected the fact that the picture transforms. Already truly end. Above this there is no intention of attaching one stamp, is. mslug4 it freezes still? Once, it tried playing some time ago to the ending, but problem does not occur. Now trying, after all, it does not freeze. It is from the [wa]. When UNIVERSE BIOS is used, when WORK ROM TEST is indicated in the time of the first starting, opening one time menu, you close, (clears texture) with the test ends immediately.
(Exceeding the texture size which the quantity of sprite guarantees, speed is thought just has decreased with substantially, but as for correcting with other BIOS influence it probably will put out to speed because is, leaving.)
But this isn't the last we'll hear of NJ. Jungle-Cat also informs us that the guy's also released an update to his Capcom-centric CPS2PSP - also v1.51. He's also gone out and released the source codes to his three emulators - CPS1-and-2PSP and MVSPSP, (1.51.1), which means that others can get to tinkering with each. Okay, again the Readme texts are encoded in Japanese, and absent that language support for our word processors, we'll go with what NJ has to say in is site about the new CPS2PSP:
When the ZIP data compressed file is used, you can use those of the time before that way, but because as for the non data compressed file type is modified, please do again to draw up. Please refer to readme_cps2.txt of converter. MAME abolishing the XOR table, if it becomes completely the cryptographic cancellation with CHD, because it cannot correspond with PSP, above this perhaps renewal it is not. Temporarily in the future how it becomes, watchful waiting.
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Miro Lua Long after homebrew developer omerjks' previous release of the convenient Miro Lua application, an updated build is now available for other developers who work in Lua to create programs for the Sony PlayStation Portable
LTE 3D Engine SDK 1.0 LTE 3D Engine SDK 1.0
Just a few days ago, LTE Studios had taken the wraps off their custom made free 3D engine for homebrew developers. Although it was just a demo, it did show a lot of promise.
Today, we've just realised that they've released the first version of their SDK, and the corresponding documentation
gLib2D is a simple, fast, light-weight 2D graphics library. This library has been designed to replace the old graphics.c library and to simplify the use of the pspgu. The goals : keep it simple, keep it small, keep it fast
PSPLink Danny_kay1710, who will henceforth be referred to as DK in this article, has released version 1
LuaDevKit Here's the latest build, and the final beta if we may add, for LuaDevKit R2 from homebrew developer Glynnder
Still working on v0.2, but have uploaded what stage it is at the moment.
Mouse under development.
GUI & Transitions just not ready to be ported fully to this sxlib.
SOLO (sxDrm functions) now ported to the sxlib.
Few bugs and code tidy and ordering done to the lib
LuaPlayerHM (source code) LuaPlayerHM (source code)
I haven't been able to do much psp programing since starting university, so i have decided to release my source for LPHMv3. Also included is the source code for the lua core that LPHMv3 uses. This core is optimised alot for the psp.
I hope this helps out other developers.
Please support LuaPlayer Euphoria, and PGE
OpenAlarmLib This download is for the software library for Mr305's Hardware Alarm Interface I v1
GTA Homebrew Development Package GTA Homebrew Development Package
Fanjita has created a package for all developers who wish to create applications and games for 2.01+ firmwares. The file contains the expanded source for the GTA Tetris binary, along with instructions and information on how to adapt it to other applications