Homebrew developer homemister was able to sneak in one last surprise before the weekend hits as the latest version of LuaPlayerHM is now finally available for download. Following the version 8 drivers previously released a few weeks ago, this official release comes with the actual player, a web browser, as well as all of its related drivers.
LuaPlayerHM8 comes with a hefty list of new functions, which we've compiled below:
Fixed Wlan.startGameShare(filep ath) Now all homebrew work for gameshare.
Added and Fixed System.autoCpu() now has power modes. 1 for saver, 2 for performance.
Added Controls.wlan() returns 1 for on and 0 for off
Added System.stopPRX() Will stop and unload a PRX file that has been loaded. It needs the unique name of the PRX file given when the PRX is loaded.
Eg name = System.loadPrxKernel(file name) System.stopPRX(name)
Fixed System.loadPrxKernel(file name) Will load a PRX into the kernel memory. Allows kernel functions to be used. returns a unique name
Fixed System.loadPrx(filename) Will load a PRX into the memory. returns a unique name
Fixed System.startGameSave() Saves game data Eg System.startGameSave("Nam e of savegame","Name of game","Details/message",data to save, "Name of the game*used to identify the save data")
Fixed System.startGameLoad() Loads the save data selected Eg data = System.startGameLoad("Nam e of the game*used to identify the save data")
Fixed Wlan.init(connection number) Can use just Wlan.init() to see all conections of use Wlan.init(1-10) to automaticaly connect to a specific conection.
Added IntraFont * Use in between Gu.start3d() and Gu.end3d() *
Added New TTF library
Fixed System.startUpdate() Now works properly
Added March33 and NP9660 use for ISO loading. *Only when LPHM Drivers are installed.
Added Mp3me.setPos() Sets the position of the mp3 file can be used for FastFwd OR Back. Returnes the position of the file
Added Mp3me.getPos() Returnes the position of the file
Added Mp3me.stream() Will return the remaining buffer left of the mp3.
Added Mp3me Will stream songs from the internet
Added Mp3me.visL() Will return the Visualtion data for left channel.
Added Mp3me.visR() Will return the Visualtion data for right channel.
Added PingPSP. In Adhoc send string "PINGPSP", start a timer and stop the timer when the Nickname of the pinged psp is returned with PING. Eg Adhoc.send("ping) the receved data will be "OtherPSP'sNicknamePI NG"
Added Aac to Audio files able to be played (thx to sakya)
Added Aa3me.setPos() Sets the position of the Aa3 file can be used for FastFwd OR Back. Returnes the position of the file
Added Aa3me.getPos() Returnes the position of the file
Added Aa3me.stream() Will return the remaining buffer left of the Aa3
Added Aa3me Will stream songs from the internet
Added Aa3me.visL() Will return the Visualtion data for left channel.
Added Aa3me.visR() Will return the Visualtion data for right channel.
Added System.getTachyon() return version
Added System.getPommel() return version
Added System.getBaryon() return version
Added System.download() Use like the Webbrowser System.download(url,downl oad path) Must be in same directory as the LPHM Eboot
Added Syslib Will load the syslib.prx from the flash1:/ Alows for the following functions
Added System.mute() Mute the System volume
Added System.disableDisplay() Turn off the Screen
Added System.enableDisplay() Turn on the screen
Added System.getVolume() Returns the system volume 0-30
Added System.setVolume() Set the system Volume 0->30
Added System.setBrightness() Set the backligh brightness 0->100
Added System.getBrightness() Return the backligh brightness 0->100
Added System.homePopup() 1 to enable 0 to disable
Added volup,voldown,screen,note ,home to the Controls function. Therefor all controls need the LPHMDRIVERS installed
Added System.hook() Will make the target EBOOT.PBP loaded after the game is exited. Can be used to return to your app from UMD,ISO,Other Homebrew,PSX.
Added System.unhook() Will stop the returning to the selected EBOOT.PBP Eg System.unhook()
Fixed Other Bugs.
To download LuaPlayerHM8, you can either grab the installer we've hosted on our server or use LuaPlayerHM's Update script. Running the script will allow you to automatically download the LuaPlayerHM Drivers into your handheld.
LuaPlayerHM8 includes documentation files which outline all the new functions, as well as useful information for developers who want to use the program. If you have any feedback for homemister, you can drop by the QJ.NET forums and discuss any ideas you have about LuaPlayerHM8.
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If you got an error while installing Themes, Software or Games, please, read FAQ.
Still working on v0.2, but have uploaded what stage it is at the moment.
Mouse under development.
GUI & Transitions just not ready to be ported fully to this sxlib.
SOLO (sxDrm functions) now ported to the sxlib.
Few bugs and code tidy and ordering done to the lib
Lua based command prompt Heads-up! Homebrew dev alatnet is back, and this time, he's got a Lua command prompt to share with you guys
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If you've just joined us, DDS:AP is a development version of an isometric map maker which you can use in creating your turn-based RPGs. Right now, it's not in any playable form
Stackless Python port for Sony PSP Stackless Python port for Sony PSP
Aside from Lua and C++, another programming language that's also been used for developing PSP homebrew is python, originally created by Guido van Rossum in 1991. With regards to python, we've just picked up word from programmer Carlos Eduardo that he's finished work on a PSP port of the Stackless Python programming code
Adventure Game Studio runtime for PSP Adventure Game Studio runtime for PSP
Homebrew developer JJS has ported the Adventure Game Studio runtime engine to the Sony's handheld, giving PSP owners another option to play some good ole' point and click adventure games
Miro Lua Miro Lua
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With this update it's possible to print a string with characters that are stored in different font files. I.e. you can mix latin, japanese, chinese, korean and symbol characters as you like. This is done by setting an alternative font with intraFontSetAltFont(). The alternative font is used in case the main font does not contain a certain glyph