Added pge.exit() to explicitely exit at any time.
Fixed pge.texture.draw() to only allow the correct number of parameters to be passed (reported by #Gianni#).
Added pge.texture.swizzle() to swizzle a texture.
Added pge.texture.unswizzle() to unswizzle a texture.
Added an optional parameter to pge.texture.load() and pge.texture.loadmemory() to specify whether to swizzle the texture on load.
Added pge.texture.pixel() to get or set the color value of a pixel within a texture.
Added an error check to pge.file.read(), returns nil if nothing could be read.
Added an error check to pge.file.readnum(), returns nil if the number could not be read.
Added a return value to pge.file.write(), returns the number of bytes written.
Fixed pge.mp3.loadmemory() which incorrectly checked for two parameters to be passed when it only requires one (reported by TheUnderminer).
Added pge.math.deg() to convert radians to degrees.
Added pge.math.rad() to convert degrees to radians.
Moved the socket functions to pge.net.socket.function() to give a layer of separation.
Moved the socketset functions to pge.net.socketset.functio n() to give a layer of separation.
Added an optional parameter to pge.net.socket.receive(), to specify how many bytes to receive.
Fixed pge.texture.save() to unswizzle the texture before saving, then re-swizzle if needed.
Copy the 'pgelua' folder to PSP/GAMEXXX/ (or PSP/GAME/ if your kernel is set to 3xx/4xx in the recovery menu).
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If you got an error while installing Themes, Software or Games, please, read FAQ.
PSPXavier recently released FindC v1.0. FindC stands for 'Find Coordinates'. According to the good developer, "This is a quick program I (he) made in Lua in the middle of coding another Lua game.
I just wanted a break from the more technical stuff and do something easy and quick
Hu-Go is a famous emulator of NEC PC Engine console, running on many system such as Linux and Windows.
PSPHugo is a port on PSP of one latest version of Hu-Go.
- Audio Track support for CD-ROM
(support only MP3 format with stereo 16 bits samples
at 22k or 44k rate)
- CD-ROM TOC file format support
NeoGeo CDZ Emulator NeoGeo CDZ Emulator
NJ has updated his NeoGeo CDZ Emulator for PSP to version v0.1.9 Bugfix 2. NeoGeo CDZ Emulator for PSP is a port of NJis own NeoGeo CDZ Emulator for Windows. NJ has been working hard on this emulator these days. Information of the new version:
* 0.1.9 Bugfix 2
Please follow the following step when the emulator is not functioning correctly
Just the other day, we had the LTE studios people releasing their custom-made 3D engines for homebrew developers. And since I wasn't quite expecting it, I was pleasantly surprised.
And again, I wasn't expecting any other engines. Atleast not so soon! Well, it's nice to be surprised once in a while
LuaStation Homebrew developer gogy has an early Christmas present for all Sony PlayStation Portable Lua coders who want to do their work on the go
VLF Library 1.0 VLF Library 1.0
Well, the first official version of the library.
Is incompatible with the beta version, the "Add" now returns types opaque instead of integers.
There are two versions of the library, one with and one without support PNG occupies less.
Plans for the following versions are:
I've just received a message from Steven Mattera (aka IchigoKurosaki) of Orbis PSP Development stating that work has stopped on the highly anticipated release of FlashMod v3. Sadly, it seems that while he was trying to test a new write system for FlashMod, his PSP bit the big one and bricked
TimeManager Final (Class C + +) TimeManager Final (Class C + +)
Remember the TimeManager version 0.1 developer's library that Yan2Yan released last month? We're letting the readers know that the developer's has recently unveiled this devkit's final build
PSP Animation Studio Masonman has released the latest update to his homebrew Lua app PSP Animation Studio