Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     




 
 
Phoenix Game Engine (Lua) 0.02
Sponsored Links:




Phoenix Game Engine (Lua) 0.02
Version: 1.0

Platforms: PSP, Mobile Gaming


Categories: Programming & Development

Upload date: 23 Sep 11

Developer:

License: Freeware

Downloads: 29
File Size: 4015 Kb
Download Free Phoenix Game Engine (Lua) 0.02 



Rating: 0.0/5 (Total votes: 0)



Sponsored Links:

 

Phoenix Game Engine (Lua) 0.02

 Version 0.02 has been released.

Changelog:
Added pge.exit() to explicitely exit at any time.
Fixed pge.texture.draw() to only allow the correct number of parameters to be passed (reported by #Gianni#).
Added pge.texture.swizzle() to swizzle a texture.
Added pge.texture.unswizzle() to unswizzle a texture.
Added an optional parameter to pge.texture.load() and pge.texture.loadmemory() to specify whether to swizzle the texture on load.
Added pge.texture.pixel() to get or set the color value of a pixel within a texture.
Added an error check to pge.file.read(), returns nil if nothing could be read.
Added an error check to pge.file.readnum(), returns nil if the number could not be read.
Added a return value to pge.file.write(), returns the number of bytes written.
Fixed pge.mp3.loadmemory() which incorrectly checked for two parameters to be passed when it only requires one (reported by TheUnderminer).
Added pge.math.deg() to convert radians to degrees.
Added pge.math.rad() to convert degrees to radians.
Moved the socket functions to pge.net.socket.function() to give a layer of separation.
Moved the socketset functions to pge.net.socketset.functio n() to give a layer of separation.
Added an optional parameter to pge.net.socket.receive(), to specify how many bytes to receive.
Fixed pge.texture.save() to unswizzle the texture before saving, then re-swizzle if needed.

Install:
Copy the 'pgelua' folder to PSP/GAMEXXX/ (or PSP/GAME/ if your kernel is set to 3xx/4xx in the recovery menu).

 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

GripShift Hello WorldGripShift Hello World
GripShift Hello World  From the readme: Instructions ------------ 1. Copy the contents of MS_ROOT into the root of your memory stick. (This will overwrite the first GripShift savegame slot). 2. Launch the US version of GripShift. 3. Load up the game (if it doesn't autoload). 4. See your PSP run unsigned code. :) It'll autoexit after some time
Lua based command promptLua based command prompt
Heads-up! Homebrew dev alatnet is back, and this time, he's got a Lua command prompt to share with you guys
sfxMixerTT-PSPsfxMixerTT-PSP
sfxMixerTT-PSP  Homebrew programmer Ville Helin (one of the guys behind the Wright Flight homebrew) has just released a developer tool we imagine fellow coders will find to be handy. It's the sfxMixerTT-PSP, an SFX mixer that homebrew coders can simply load into their current projects to help ease up their coding experience. This current version (1
VIVA SRCVIVA SRC
VIVA SRC  from Auraomega: Ok, this if those of you who know what VIVA is, if you don't go search it >.> I developed this as a "look I can do it", to prove that I could get an XMB replacement booting from the flash as well as the XMB, and all that fancy stuff
PSPBEEBPSPBEEB
PSPBEEB  In the emulator front of the PSP homebrew scene, homebrew developer Zx-81 improved upon PSPBEEB and packaged a new release for the BBC Micro Emulator for the Sony PlayStation Portable. PSPBEEB version 1.1.0 carries performance improvements, support for IR keyboards, compatibility with the 3.xx custom firmwares and the PSP Slim & Lite
LuaPlayer HMLuaPlayer HM
Homebrew developer homemister91 dropped by QJ
PSP C++ IDEPSP C++ IDE
To those of you who want to learn or are trying to learn C++, this next one is going to be a big help
Lua PlayerLua Player
Lua Player The awesome Lua Player has just been updated to version 0.18 Although it's an alpha release, there shouldn't be any major bugs. One of the great new features is Module Load support (Thanks to Oobles)
Whirlwind of ColourWhirlwind of Colour
It looks like colorful homebrew application are in vogue these days, now that we have a new 'brewed color mixing application by Marc6310, named Whirlwind of Colour
Velocity Library (vLib)Velocity Library (vLib)
Velocity Library (vLib) Zettablade has just released his uber useful homebrew app for the PSP, vLib. vLib, also known as the Velocity library, is a general purpose library which contains all the basic stuff you'll need in making a simple 2D game
 

Comments on Phoenix Game Engine (Lua) 0.02:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if Phoenix Game Engine (Lua) 0.02 supports it
 
 
© Pantich 2009 - 2017 All rights reserved.