Resident PSP homebrew coder pspballer07 passed by the QJ.Net Forum earlier to announce the release of a new developer's tool the coders here may fancy. It's the PSP C++ IDE v0.8 homebrew application, a PC-based Development Environment designed to help make coding in C++ easier. This application uses -MANIAC-'s Syntax Highlighter DLL for its syntax, and comes with these features:
Save and Open Projects for easier management
Projects can have C files, Makefiles, export files(for prx)
Create Empty Projects or files, or use the "Template Feature" so you can start with a pre-written file
The template feature currently includes:
2.Kernel App Template
3.PRX template (for VSH PRX's)
4.More to come
Easy to work with interface
Make sure the view the bundle's README for more of the author's notes. That, and make sure to visit pspballer07's thread over at the QJ.Net Forum for more discussions on this application. You will need to have .NET framework installed to get this application running. Downloads for .NEt and PSP C++ IDE v0.8 are available below. We hope you enjoy this application, even as we wait up for word on the other C++ Development Studio under works.
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If you got an error while installing Themes, Software or Games, please, read FAQ.
Homebrew developer Geecko has published a new version of his gLib2D project, a simple, fast and lightweight 2D graphics library for aspiring homebrewers
GTA Homebrew Development Package GTA Homebrew Development Package
Fanjita has created a package for all developers who wish to create applications and games for 2.01+ firmwares. The file contains the expanded source for the GTA Tetris binary, along with instructions and information on how to adapt it to other applications
3DB Loader Preview 5 3DB Loader Preview 5
Lumo is back at it again with a new release, 3DB Loader v5 (preview). For those of you who are unfamiliar with the amazing work Lumo has been doing on 3D modelling on the PSP you should check out his tech demos. In this version Lumo has improved the MEL export script as well as adding some texture model support and conversion tools
Pvf Encoder Since Kojima wanted a video for his application but was not "too keen" going through all the complexities it entails - porting a complex library from windows and sqashing bugs; hence, his Pvf (PSPVideoFormat) Encoder/Playback Library was born
IDE PSP 0.1.1 From darksidious77:Hi all I present my new PC coded in C / C + + with QT
VIVA SRC VIVA SRC
Ok, this if those of you who know what VIVA is, if you don't go search it >.>
I developed this as a "look I can do it", to prove that I could get an XMB replacement booting from the flash as well as the XMB, and all that fancy stuff
PSPLink 0.9f PSPLink 0.9f
TyRaNiD over at ps2dev.org has released a new version of PSPLINK. It's basically a tool which can help homebrew developers immensely. Its purpose it to provide a shell on your PC via SIO, WIFI or USB. If you're wondering what exactly this means, then it most probably isn't for you. Plus, it can access your PSP's internals in realtime
Stackless Python PSP 2.5.2 R1 Stackless Python PSP 2.5.2 R1
Here's a bit of good news for the aspiring PSP developer out there. carlosedp has announced that a new build of the Stackless Python PSP programming language is now available for use within the homebrew community.
The version was build using the latest version of the original Stackless Python Code, currently at v 2.5
Faintless Maker Faintless Maker
Faintless Maker is a Rpg Style game engine that allow you to build your PSP games directly from your PSP! Just like Rpg Maker for the pc!
It's easy and fast, and you don't need to learn any programming lenguage!
-Tleport whne touching map Bouds
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