JetCube has released a new version of his PSP Software Development Kit, which is called the PSP Toolchain for Win32. As you can probably guess, this is a toolchain designed for coders who use WIndows for making applications and games.
JetCube notes of his SDK:
Create a cross compiler for the PSP system running natively on windows without any POSIX emulation. The idea behind it is that you do not need any kind of POSIX shell either. No need for Cygwin, all compilation units work out of the box using a simple DOS box.
Below, you'll find the changelog for the toolchain. Be advised that the download links for the binary files seem to be down at the moment, so we can't host the file just yet. That being said, you may want to keep checking the source link for when the download becomes available again.
* 0.7.1 - builds ASM files without errors due to bad make; added true.exe for makefile assertions; GDB was keept out of 0.7 by mistache
* 0.7 - Removed the dependency on groff, less, cp, mkdir, rm on the script, now they are downloaded from the internet; Added patch for GCC to accept: -mpreferred-stack-boundary=#; update to SVN 2377; PS2DEV toolchain patches are downloaded from the internet, so no need to keep then sync with this TC; Update usbpsplink to latest SVN; No input required during all TC script, all configs are (SourceForge MIRROR url, SVN host for PS2DEV, target dir (c:/pspsdk))
* 0.6.2 - Added simple info reader; Removed the dependency on groff, less, cp, mkdir, rm on the script, now they are downloaded from the internet; Added patch for GCC to accept: -mpreferred-stack-boundary=#
* 0.6 - Removed the dependency for the env var PSPSDK; Fixed psp-config; Better vsmake.bat; Better man.bat; Fixed issue that some installations would end up without env vars due to delayed hdd writes; No need to hack SDK makefiles anymore; GNU tools (cp, rm, mkdir, sed) called with the original names no need to append a "2"
* 0.5 - Added MAN reader
* 0.4 - Major update Support for Visual Studio and Debugging
* 0.2 - Initial proof of concept
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If you got an error while installing Themes, Software or Games, please, read FAQ.
ExploreMe source Well, this is actually more for PSP homebrew developers than the mainstream users
PSP SDK PSP SDK
The ultimate PSP development library
The PSP Software Development Kit (PSPSDK) is a collection of Open Source tools and libraries written for Sony's Playstation Portable (PSP) gaming console. It also includes documentation and other resources developers can use to write software for the PSP.
PSPSDK is distributed under a BSD-compatible license
PMP Mod Jonny has updated his ful-resolution media player, PMP Mod for PSP again! The PSP Muxer has also been updated to the same version
Sparta SDK Sparta SDK
SDK for the GripShift exploit.
Just '#include "sparta_sdk.h"' and you'll be able to use any of the functions in the SDK (starting on line 382) - though the modules might need to be loaded first from the disc
OSLib MOD OSLib MOD
Having trouble trying to run some of the functions on the previous build of Sakya's OSLib MOD homebrew application? If you are, then you'll be happy to know that the developer's dropped by the QJ.NET Forums to release this homebrew's version 1.0.1
intraFont Originally developed by BenHure, intraFont is a PSP font library for homebrew developers
3D Game Development Set 3D Game Development Set
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Update: Just a day after the first alpha was released, Kojima has updated his homebrew 3D engine to incorporate a few new features.
Here's what he had to say:
"This version adds visualizers. Visualizers are a plugin based(I.e to create one you inherit the base visualizer class) and each surface has one
BenHur has released intraFont, an archive that lets PSP homebrew developers use genuine PSP fonts for their apps. The font library was also recently used in Chilly Willy's Doom port for the PSP v.1.4.
This is the second release of the library (intraFont v0.2)
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