Descent was originally released by Parallax Software in 1995. It was the first game featuring a full 3D environment (before Quake) as well as gameplay that allowed six degrees of freedom and multiplayer networking that allowed players to join and leave at any time. This release is not to be confused with the announced Descent WiiWare release in progress by G1M2: This homebrew release is a port of Parallax' original Descent source code, which was released with the restriction of non-commercial, non-revenue generating purposes.
The resource files from a registered copy of Descent (updated to v1.5) are required. The required files are called DESCENT.PIG and DESCENT.HOG and must be placed in the /apps/descent/ directory. The resource files from the shareware version or the "Destination Saturn" release are not suitable. The game will perform checksum verification at startup to make sure they are correct. If you purchase "The Descent 1 and 2 Collection" from Good Old Games you can be sure the files will be correct (and you get Descent2 as well, which may come in useful at a later time...).
Fixed a bug in the 64-bit square root calculation that caused random freezes
Fixed stack overflows in vector intersection search
Faster fixed point division
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automatii wii From Gabriel:Cellular automata game using opengl output (version 3 will use opengl for calculations)until version 1
WiiScrubber NG This program is a quick'n'dirty port of the famous "WiiScrubber" Windowsapplication to UNIX
Frets on Fire GlovePIE script Some of you may have seen those Wiitar Hero vids floating around on YouTube recently, and you may be wondering (this is assuming that you didn't read the YouTube description) how you can get to be a Wiitar Hero yourself
Rock Paper Scissors Though not released by homebrew developer Kazart, Rock Paper Scissors version 0
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