Changes since r4460:
Lots of code cleanup and the like, as well as the highlights:
Fix issues with dialog windows accepting keyboard input.
Fixed SPS in Soul Calibur 2 with JIT.
Fixed the good 'ol TLBHack, which might fool some games into running again.
Implement an opcode which makes it possible to get into the NES games in Animal Crossing - unplayable graphics though ;p
'Rewrite memory management, hopefully banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history'
Fix Peek_Color bug that was only present in JIT x64 build.
Added Lua Interface for scripting actions within dolphin! (Currently loads and runs scripts from file)
Software Graphics plugin:
Added TEV stage output dumping.
Fixed Command Processor interrupt handling.
DirectX Graphics plugin:
Many accuraccy fixes and speedups, for specifics please see SVN commit logs.
Implemented more proper EFB behavior.
Fix crashes which could happen when resizing the render window.
OpenGL Graphics plugin:
Fixed depth of field effect in Wind Waker (use copy EFB to GL texture).
Other fixes, again see SVN log for specifics :)
First sounds from Zelda ucode (Pikmin)!
Change default key layout to be more handy and not interfere with other default keys
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If you got an error while installing Themes, Software or Games, please, read FAQ.
Dolphin SVN r7648 x86 A new version for F|ReS & ector's Dolphin homebrew for the Wii is now out for your consumption
SaveGame Extractor Want to free up some space on your Wii's internal memory? Have too many save files? These new Wii homebrew programs might help you out
FCE Ultra GX FCE Ultra GX
Wii Homebrew developer Tantric has updated his NES emulator for the Wii to version 3.2.7. This update includes an update to the latest FCEUX, improved accuracy to pixel scaling and some additional minor updates
MiiSX MiiSX is an MSX 1/MSX 2/MSX 2+ emulator for the Nintendo Wii
FCE Ultra GX 2.0.1 source code * Zapper support! Turn this on in the Controller Settings - most games require you to have the Zapper on Port 2. Thanks go to aksommerville whose previous work on the Zapper helped, and to michniewski for his cursor positioning code
Paradroid Changelog:Thanks to Teknecal for his help tracking down this issue