libwiigui is a GUI library for the Wii, created to help structure the design of a complicated GUI interface, and to enable an author to create a sophisticated, feature-rich GUI. It was originally conceived and written after I started to design a GUI for Snes9x GX, and found libwiisprite and GRRLIB inadequate for the purpose. It uses GX for drawing, and makes use of PNGU for displaying images and FreeTypeGX for text. It was designed to be flexible and is easy to modify - don't be afraid to change the way it works or expand it to suit your GUI's purposes!
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Revolution Engine 0.1 public release Joining in the fray of the growingly exciting Wii homebrew community is Spanish developer technik and he brings with him his creation, the Revolution Engine
Wiiuse Homebrew developer Michael Laforest (aka para) has rolled out a new build to the application Wiiuse for the Nintendo Wii console
GRRLib 3.0.1 With the rise of the Wii homebrew scene becoming even more pronounced lately, it's no surprise that there's been a generous amount of dev tools circulating around the community
Wire3D Today we have a sweet release from Wii developer antibyte
Lua for Wii Lua is a powerful scripting language, used by a lot of programmers because its fast, small, and powerful
Wire3D Thanks to the work of Wii developer antibyte today we have version 1
Revolution Engine Revolution Engine is the very First homebrew 3D Game Engine for Wii
WiiWizard From luccax:WiiWizard lets you install a Wii Application Template inside your Visual Studio (Express) 2008
libwiisprite Homebrew development on the Wii console is still in a relatively fledgeling state
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